Of course any import good must be local somewhere, but my expertise in pre-modern textile production does not extend so far into South or East Asia, so the task of laying that out must fall to someone else. Likewise, silk remained in the pre-modern period almost entirely an expensive import good from far to the East of the Mediterranean. Cotton, another important fiber, only seems to have been cultivated in Egypt in the Roman period (though, as far as I can tell, at some point Egyptian cotton cultivation seems to have largely dropped off, only to boom again in the Early Modern though this is a point about which I can express little confidence in my knowledge) and for much of Europe remained an expensive import fiber through the Middle Ages, transported from South Asia. I am choosing these two fibers because they dominate in locally produced textiles in the Near East and Europe for much of the pre-modern period. That said, even within textiles, to try to keep the scope manageable I am going to narrow things down further, by focusing on just two major fibers: wool and flax (which makes linen) and thus mostly focus on how this worked in the Mediterranean, broadly construed (so the Near East, North Africa and Europe). Leather working will have to wait for another day. But what we are going to focus on here is really textiles and (of course) the people that make them. In addition, of course, clothing was sometimes made out of non-textile materials (although, as we’ve discussed, far less often than is portrayed in popular culture in Eurasia, by and large, clothing meant textiles). All sorts of household goods were produced this way. Now while I have titled this series, “Clothing, How Did They Make It?” it is worth noting that textiles were used for a lot more than just clothing. As with our series on farming and iron, we are going to follow the sequence of production from the growing of fibers all the way to the finished object, with a focus not merely on the methods of production but also on the people doing the producing at each stage of production. This week we are starting the first of a four ( I, II, III, IVa, IVb) part look at pre-modern textile production. As a reminder, this game is a single player game and if someone chooses to play this way there is no reason to freak out over the internet about them choosing to play a way that doesn't in any way shape or form affect the way you play.Īgain, modifying in game values with an external application will break your game and you will most definitely experience crashes more often than normal so do this at your own risk and be prepared to reinstall everything along with clearing out your save files if it goes terribly wrong or you just have bad luck.This post is also available in audio form, thanks to the efforts of our volunteer narrator. Using programs like this can break your game, and definitely will break your gameplay so I wouldn't suggest doing this for a real survival play through but for testing unless that's really how you like to play the game. I'm not gonna list the program but if you google around a few forums I'm sure you'll find one that can be used. Now I don't know of any console commands but there are other ways of modifying in game values to a much higher stack such as 999,999. I get it, it's not exactly a super hard game but not every gamer is a kid with a ton of time on his hands to throw at a game which is why some games allow for modded rates and other things. Some players like console commands for the non survival section of the game such as testing out base design ideas, who the hell wants to go gather all kinds of materials just to figure out "oh I really don't like my base looking like that." not to mention not everyone has a ton of time to put into a game.
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